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What is the difference between NavMesh and PathFinding?

I’m new, so do not Flame me for this. I understand PathFinding, and A-Star method for find a path from point A to B. NavMesh appears to be a form of collision detection. In other software you set an...

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Mobile Games, what is too heavy?

Is there a list somewhere of what is too heavy for mobile Games? I understand high-res geometry can bog down even an X-Box, but what is about the standard? Like.... 1 character at 900 poly, or 10...

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How can the User import their own images?

I want the User to be able to import a bunch of images from their photo library. Have you ever seen one of those simple LISTS Apps? The ones that you list out a bunch of things you need to do today,...

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Mouse Click vs. TrackPad click

I am having issues with a lot of the Assets I am downloading. I do not want to give them a bad review, if it is my mistake. Many times, when they say Click Anywhere to move your Unit, my Unit just...

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How do I not use a script?

Whenever I add a script to Unity, it automatically tries to use it, even if it is not attached to an object. Let's say I want to test something, and I do not want to destroy a movement script I have on...

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find closest target?

Right now, I am creating a Sphere from a unit, and making it grow. When a Player unit gets touched by it, it Echos its X,Y,Z position to a Global Vector3. The Sphere dies after touching it's first...

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How do you make a global variable, global in Unity?

public float PathLength = 0f; PathLength = PathLength + SegmentLength; This gives me the correct data I want, displayed in the Inspector. I want it displayed in the HUD. So In My HUDScript I wrote...

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What is the difference between NavMesh and PathFinding?

I’m new, so do not Flame me for this. I understand PathFinding, and A-Star method for find a path from point A to B. NavMesh appears to be a form of collision detection. In other software you set an...

View Article


Mobile Games, what is too heavy?

Is there a list somewhere of what is too heavy for mobile Games? I understand high-res geometry can bog down even an X-Box, but what is about the standard? Like.... 1 character at 900 poly, or 10...

View Article


How can the User import their own images?

I want the User to be able to import a bunch of images from their photo library. Have you ever seen one of those simple LISTS Apps? The ones that you list out a bunch of things you need to do today,...

View Article

Mouse Click vs. TrackPad click

I am having issues with a lot of the Assets I am downloading. I do not want to give them a bad review, if it is my mistake. Many times, when they say Click Anywhere to move your Unit, my Unit just...

View Article

How do I not use a script?

Whenever I add a script to Unity, it automatically tries to use it, even if it is not attached to an object. Let's say I want to test something, and I do not want to destroy a movement script I have on...

View Article

find closest target?

Right now, I am creating a Sphere from a unit, and making it grow. When a Player unit gets touched by it, it Echos its X,Y,Z position to a Global Vector3. The Sphere dies after touching it's first...

View Article


How do you make a global variable, global in Unity?

public float PathLength = 0f; PathLength = PathLength + SegmentLength; This gives me the correct data I want, displayed in the Inspector. I want it displayed in the HUD. So In My HUDScript I wrote...

View Article
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